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    <title>Voxel on 物质札记</title>
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    <description>Recent content in Voxel on 物质札记</description>
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      <title>(UE5)关于runtime edit voxel的尝试1.用DAG压缩体素</title>
      <link>https://ragdoll-ing.com/posts/ue5-runtime-voxel-dag/</link>
      <pubDate>Sat, 03 Dec 2022 16:48:12 +0000</pubDate>
      <guid>https://ragdoll-ing.com/posts/ue5-runtime-voxel-dag/</guid>
      <description>&lt;h2 id=&#34;引言&#34;&gt;引言&lt;/h2&gt;
&lt;p&gt;国际惯例先上代码&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/other3000/AbundantVoxel&#34;&gt;https://github.com/other3000/AbundantVoxel&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;github.com/other3000/AbundantVoxel&lt;/p&gt;
&lt;p&gt;如标题所示,本系列文章将简单阐述一种大规模(2^3^16)runtime可编辑体素的尝试,体素值为MaterialID(uint32),限于篇幅原因本文重点先放在数据结构方向且目前只在CPU上,渲染方案目前还在搞,具体思想参考论文&lt;/p&gt;</description>
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